As if Pathfinder didn't hate monks enough.

General questions, debates, and rants about RPGs

Moderator: Moderators

User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Re: As if Pathfinder didn't hate monks enough.

Post by hogarth »

Psychic Robot wrote:Paging through the Advanced Player's Guide. Most of it's crap, but some of it is usable. Then I got to this gem:
Perfect Strike (Combat)
When wielding a monk weapon, your attacks can be extremely precise.

Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

Benefit: You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following weapons to make the attack: kama, nunchaku, quarterstaff, sai, and siangham. You can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats). You may attempt a perfect attack once per day for every four levels you have attained (but see Special), and no more than once per round.

Special: A weapon master monk or zen archer monk receives Perfect Strike as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an perfect strike attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
Emphasis mine, but that's just for humor. See, monks get this mediocre ability where they can roll twice for attacks. Just not for their unarmed strikes.
Right -- they exchange it for Stunning Fist, another fairly mediocre ability where they can maybe stun an enemy if they happen to hit with that attack and the enemy has a shitty Fort save. But not with a weapon strike.

So it's exchanging one mediocre unarmed monk bonus feat for a different mediocre armed monk bonus feat. The amount of monk hate has been preserved, not increased or decreased.
Last edited by hogarth on Thu Aug 05, 2010 5:25 am, edited 1 time in total.
User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

Post by Crissa »

Additional bad options are still more monk hate than existed previously.

-Crissa
Niles
Apprentice
Posts: 65
Joined: Fri Jul 02, 2010 2:58 am

Post by Niles »

A Man In Black wrote:
RandomCasualty2 wrote:It's still total ass though with a reflex save. I mean this is a 7th level spell, and the best it does is fail a save to trap someone, that can be fixed by just dimension dooring out. As opposed to finger of death which will outright kill.
Finger of Death does casterlevelx2d6 damage in PF.

If they fail the save.
Flesh stone is unchanged though, just to show they didn't have a coherent design goal.
User avatar
virgil
King
Posts: 6339
Joined: Fri Mar 07, 2008 7:54 pm

Post by virgil »

In Pathfinder, it's disintegrate that deals 2d6 per level, while finger of death deals 10 per level.
Niles wrote:Flesh stone is unchanged though, just to show they didn't have a coherent design goal.
Phantasmal Killer outright kills, and the 'counter' my group tries to give as an excuse is stuff like "requires two saves" and "petrification is easier/cheaper to fix than death."
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
RandomCasualty2
Prince
Posts: 3295
Joined: Sun May 25, 2008 4:22 pm

Post by RandomCasualty2 »

Niles wrote:Flesh stone is unchanged though, just to show they didn't have a coherent design goal.
Yeah, Removing save or die from 3.5 is pretty much a fools errand. The real way to go is to basically beef up people's saves so they can make them. Tome of Battle did a good job with stuff like Moment of Perfect Mind, which basically is an auto-pass for any save you happen to get hit with that you can use 1/encounter.
MfA
Knight-Baron
Posts: 578
Joined: Sat Jan 17, 2009 4:53 am

Post by MfA »

I like the CAN concept (diminished effect unless CAN is high enough to make the die effect go through) and I don't think retrofitting it to 3e would be impossible.
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

As much work as they did retooling 3.5 into PF, it would be doable. Well, it would have been doable earlier. I have a feeling PF 1.5 or PF 2E wouldn't sell too well. ;)
User avatar
CatharzGodfoot
King
Posts: 5668
Joined: Fri Mar 07, 2008 7:54 pm
Location: North Carolina

Post by CatharzGodfoot »

MfA wrote:I like the CAN concept (diminished effect unless CAN is high enough to make the die effect go through) and I don't think retrofitting it to 3e would be impossible.
Could you explain to me what CAN does in Pathfinder?
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France

Mount Flamethrower on rear
Drive in reverse
Win Game.

-Josh Kablack

User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

CatharzGodfoot wrote:
MfA wrote:I like the CAN concept (diminished effect unless CAN is high enough to make the die effect go through) and I don't think retrofitting it to 3e would be impossible.
Could you explain to me what CAN does in Pathfinder?
It's not a Pathfinder idea, it's a Frank idea.
User avatar
Juton
Duke
Posts: 1415
Joined: Mon Jan 04, 2010 3:08 pm
Location: Ontario, Canada

Post by Juton »

The problem with giving people higher saves is that smart players will stop using save-or-suck/die spells unless they have a nasty secondary effect.
User avatar
malak
Master
Posts: 263
Joined: Mon Jul 12, 2010 11:10 pm

Post by malak »

Juton wrote:The problem with giving people higher saves is that smart players will stop using save-or-suck/die spells unless they have a nasty secondary effect.
Which would perfectly align with the goal of reducing the amount of save-or-suck spells in the game.
User avatar
Kaelik
ArchDemon of Rage
Posts: 14491
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

malak wrote:
Juton wrote:The problem with giving people higher saves is that smart players will stop using save-or-suck/die spells unless they have a nasty secondary effect.
Which would perfectly align with the goal of reducing the amount of save-or-suck spells in the game.
The confusion arises from the fact that reducing the interesting spells with a good rng in favor of scorching ray and shiver touch is a stupid design goal that only stupid people would have. So some people just assume that no one is stupid enough to have that as a goal.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
malak
Master
Posts: 263
Joined: Mon Jul 12, 2010 11:10 pm

Post by malak »

Kaelik wrote:So some people just assume that no one is stupid enough to have that as a goal.
You (or: some people) have way too much faith in mankind. ;)
Last edited by malak on Thu Aug 05, 2010 5:18 pm, edited 1 time in total.
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

CatharzGodfoot wrote:Could you explain to me what CAN does in Pathfinder?
It's Combat Advantage Number. The basic idea is you compare the CAN of both combatants, and the difference indicates how effective attacks are.
User avatar
Kaelik
ArchDemon of Rage
Posts: 14491
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

malak wrote:
Kaelik wrote:So some people just assume that no one is stupid enough to have that as a goal.
You (or: some people) have way too much faith in mankind. ;)
Some people. I know that people want that. Because 4e exists.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
Avoraciopoctules
Overlord
Posts: 8624
Joined: Tue Oct 21, 2008 5:48 pm
Location: Oakland, CA

Post by Avoraciopoctules »

Is there anything keeping a level 20 monk with this capstone ability from naming himself "Is" or "The"? I'm getting this vision of a world where all grammatical connecting words are magically gone and people are forced to speak like stereotypical cavemen for the time being.
User avatar
Orion
Prince
Posts: 3756
Joined: Fri Mar 07, 2008 7:54 pm

Post by Orion »

Wouldn't work, because "is" is not "'is'". Or if you prefer:

"Is Is here?" and "Is is here!" are not the same sentence.
Last edited by Orion on Fri Aug 06, 2010 7:23 pm, edited 1 time in total.
User avatar
CatharzGodfoot
King
Posts: 5668
Joined: Fri Mar 07, 2008 7:54 pm
Location: North Carolina

Post by CatharzGodfoot »

RobbyPants wrote:
CatharzGodfoot wrote:Could you explain to me what CAN does in Pathfinder?
It's Combat Advantage Number. The basic idea is you compare the CAN of both combatants, and the difference indicates how effective attacks are.
It actually works the same in PF as in TNE?
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France

Mount Flamethrower on rear
Drive in reverse
Win Game.

-Josh Kablack

User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

CatharzGodfoot wrote:It actually works the same in PF as in TNE?
No, as I said before, "CAN" is not a Pathfinder thing. It's something Frank made up.
MfA
Knight-Baron
Posts: 578
Joined: Sat Jan 17, 2009 4:53 am

Post by MfA »

CatharzGodfoot wrote:It actually works the same in PF as in TNE?
I was responding to the statement that attempting to remove the SODs from 3e was a fool's errand ... I think by retrofitting CAN to 3e you could do just that, at least for early on in the fights ... of course it's a little late for PF.
Last edited by MfA on Fri Aug 06, 2010 10:04 pm, edited 2 times in total.
User avatar
Avoraciopoctules
Overlord
Posts: 8624
Joined: Tue Oct 21, 2008 5:48 pm
Location: Oakland, CA

Post by Avoraciopoctules »

Orion wrote:Wouldn't work, because "is" is not "'is'". Or if you prefer:

"Is Is here?" and "Is is here!" are not the same sentence.
Truly a shame. Thanks for the clarification.
User avatar
TOZ
Duke
Posts: 1159
Joined: Wed Oct 29, 2008 3:19 pm

Post by TOZ »

Oh look, another useless ability.
Surprise Shift (Ex) wrote: The ranger can move 5 feet as a
move action. This movement does not provoke attacks of
opportunity and does not count as a 5-foot step.
Awesome, I can use my move action to move 5 feet without provoking an AoO....or I can just 5-foot step and still have my move action....derp.

If it was meant to be an immediate action it would be useful in stepping out of reach of a monster, or behind cover to break line of effect from a spell.

Edit: About the only use for it is 5ft stepping in difficult terrain.
Last edited by TOZ on Fri Aug 06, 2010 11:49 pm, edited 1 time in total.
User avatar
Juton
Duke
Posts: 1415
Joined: Mon Jan 04, 2010 3:08 pm
Location: Ontario, Canada

Post by Juton »

You can never tell with Pathfinder, but I think that ability is supposed to allow you to make 2 5-foot steps. That might be useful, for something, I can't think what though. Before level 6 this is no loss because you don't have a use for your move action anyways.
User avatar
virgil
King
Posts: 6339
Joined: Fri Mar 07, 2008 7:54 pm

Post by virgil »

Yeah, it's for making a 5' step in difficult terrain or getting yourself just outside the reach of a large creature that's adjacent to you without provoking an AoO.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
User avatar
TOZ
Duke
Posts: 1159
Joined: Wed Oct 29, 2008 3:19 pm

Post by TOZ »

Juton wrote:You can never tell with Pathfinder, but I think that ability is supposed to allow you to make 2 5-foot steps. That might be useful, for something, I can't think what though. Before level 6 this is no loss because you don't have a use for your move action anyways.
If it wasn't movement, it would work, but....
Take 5-Foot Step wrote: You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.
...whoever wrote it didn't actually read the rules.
Last edited by TOZ on Sat Aug 07, 2010 12:59 am, edited 1 time in total.
Post Reply